- #Pre made gurps 3rd edition character generator full
- #Pre made gurps 3rd edition character generator professional
Magery: Magery is rare, but requires no Unusual Background. All other tongues listed under "Languages" (below) are assumed to have no (native) written form. Faerie alphabets have yet to be determined.
At present, no commonly-known languages in Arcadayn use ideographs, though some faerie or monster languages might. Common alphabets in Arcadayn include: Daelic Letters, Dwarven Runes (used for both Anbarrut and Razzak), Krithian Letters (also used for Sivian and Old Krithian), Kurbesso Script, Malduzi Script and Northland Runes.(For some languages, this will be the only written form possible.) Use Linguistics skill (or default) to determine the accuracy of the transcription. Languages can be transcribed into foreign alphabets.Knowledge of additional characters is reflected by a new skill, Ideographs (type), which is usually M/A (or M/H, if the spoken language is Hard).
#Pre made gurps 3rd edition character generator full
#Pre made gurps 3rd edition character generator professional
Literate characters are most often clerics, mages, professional scribes, heralds or "cultured" nobility Status 1+ is usually required to find a teacher. Literacy: Illiteracy is the norm any level of Literacy is an advantage. High Technology: +1 TL (20 points) is only available to very privileged Visalans (those in the Scientists' Guild), and is a prerequisite for TL4 craft and science skills. See GURPS Bestiary for guidelines in devising full stats for the familiar. Divine Favor has a base cost of 25 points form most gods (20 for Kuldor).įamiliar: Most of the options on pp. Both Divine Favor and Power Investiture (pp. Ĭlerical Investment, Divine Magic and Power Investiture: See Religions of Arcadayn (GURPS 3E) for descriptions of the religions and the abilities of their clerics. Members of certain Merchant-Trader Guilds in Krith and Visala.Clerics of Palogira at allied temples.Krithian nobles of Status 3+, from other nobles of equal or lower status.The following groups may take higher levels of this advantage: Ĭlaim to Hospitality: The 1-2 point level (one house or family) is reasonably common. Shapestrong (5/10 points): See Shapeshifters (GURPS 3E).Success means the cleric senses that the other character can shapeshift, but not by what method critical success gives this information. The GM should roll against the cleric's IQ whenever the character first sees a shapeshifter (including weres, mages with shapeshifting spells, and any other creatures with the natural or magical ability to change shape). Sense Shapeshifter (5 points): Some Crescent Moon clerics and Silver Bow knights can detect weres and other shapeshifters.The following advantages require some notes:īardic Immunity: Granted to Northland skalds and Daleman bards within their native cultures.īlessed: New additions to the Blessed advantage (p. See Job Tables (GURPS 3E) for representative jobs. Squire, captain, craftsman, merchant, (Clerical Rank 1)Ĭlerical Rank is discussed in the Religions of Arcadayn (GURPS 3E) pages.Īverage starting wealth is $1,000 see Currencies of Arcadayn or the national profiles for the monetary units used in a given area. Knight, Mayor, Guildmaster, great merchant Social Standing: A generic status chart usable for most of Aracadyn is given below: Starting Points: 200 points, with the standard maximum of -40 points in disadvantages and -5 in quirks.